A device is defined as a physical computational resource upon which artifacts may be deployed for execution.

A device is a specialisation of a node that represents a physical resource with processing capability. It is typically used to model hardware systems such as mainframes, PCs, or routers.

Usually, they are part of a node together with system software. Devices may be composite; i.e., consist of sub-devices.

Devices can be interconnected by networks. Artifacts can be assigned to (i.e., deployed on) devices. A device can consist of sub-devices.

System software can be assigned to a device. A node can contain one or more devices.

The name of a device should preferably be a noun referring to the type of hardware.

Category: Technology Layer and Active structure aspect

Examples: File Server, Router, Mainframe, Desktop PC, IBM System Z.

Typical Relationships:
Composition - device, node
Assignment - system software, artifact

Source: Archimate 2.1, Chapter 5 Technology Layer


Alongside the breadcrumbs for this item which shows its "ancestry" in concept space, the Child items tab lists its descendants, and the Siblings items tab the concepts that exist under the item's "parent item".