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Children of Goal:



Ontology: Techno Order
Code:

A goal is defined as an end state that a stakeholder intends to achieve.

There is an illustration of the model element in the Work system pattern (Do).

An end can represent anything a stakeholder may desire, such as a state of affairs, or a produced value.

Goals are generally expressed using qualitative words.

Category: Motivation Extension

Examples: Increase profit, reduce waiting times at the helpdesk, introduce on-line portfolio management, more sales

Typical Relationships:

  • Composition, Aggregation, Specialisation, Influence

Source: Archimate 2.1 Chapter 2.7 Motivation Extension and Chapter 10.


Goal in the tree of Model element: